Munchkin Impossible. The Munchkins are now spies just like in mission impossible, eliminating the opposition, playing self destructing gadgets, and changing loyalties even faster than they change hats! The 168 additional cards for Munchkin Impossible can be played as a stand alone game, or combined with other Munchkin games for more shameless silliness.
- 168 cards
- Six-sided die
CONTRADICTIONS BETWEEN CARDS AND RULES This rulesheet gives the general rules. Cards may add special rules, so in most cases when the rulesheet disagrees with a card, follow the card. However, ignore any card effect that might seem to contradict one of the rules listed below unless the card explicitly says it supersedes that rule! 1. Nothing can reduce a player below Level 1, although card effects might reduce a players or a monsters combat strength (p. 2) below 1. 2. You go up a level after combat only if you kill a monster. 3. You cannot collect rewards for defeating a monster (e.g., Treasure, levels) in the middle of a combat. You must fi nish the fi ght before gaining any rewards. 4. You must kill a monster to reach Level 10. Any other disputes should be settled by loud arguments, with the owner of the game having the last word. You could also read the Munchkin FAQ and errata pages at worldofmunchkin.com, or start a discussion at forums.sjgames.com . . . unless its more fun to argue.